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Gameplay, context

Gameplay, context

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HKU Project Context: year 2

(2017/2018)

We started off with a GameJam of 4 days.

The game had to be about "sustainability".

In our game the player is the host of a party with a few drunk guests. Those guests keep turning on lights and devices in every room they enter.

However, you don't have a lot of money left this month so you have to try and turn off the lights.

But, pay attention, if you turn of the lights and or devices while your guests are in the room, they get angry.

Some guests will also ask you questions about environmental issues, answer these questions right and their usage of appliences will go down a little, making it easier for the host.

The rooms in the house change acording to how good or bad the host is doing. Every room represents different enviornmental issues (for example, a clean living room versus a living room full of garbage representing recycling).

Try to keep the lights and devices off but your guests happy!

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