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Luce van Maren
Game Designer
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Individual study assignment
HKU year 2
For "I.S.A" I focussed on world building.
I wanted to create a narrative village that was complete, made sense and it delivered a 'call to adventure'.
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Melhelm is a village in Victorian era England.
All the information you need, the history, a large variety of characters, places and even possible quests are described in the project document (bellow).
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The project is almost exclusively writing. It can be used as location in a tabletop roleplaying game or for a oneshot campaign (so feel free to do so if you want to try it).
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Please have a look!
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